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The art challenges the technology, and the technology inspires the art.
John Lasseter
People want to be creatively satisfied, and having fun is such an important part of that.
Toys are put on this Earth to be played with by a child.
Walt Disney always said, 'For every laugh, there should be a tear.' I believe in that.
I believe in the nobility of entertaining people and I take great, great pride that people are willing to give me two or three hours of their busy lives.
I do what I do because of Walt Disney. Goofy. Mickey Mouse. I never forgot how their films entertained me.
My father pulled into Pearl Harbor four days after the bombing, and he said, everything was still burning. He said they never told the public how bad it was. It was really bad.
If you're sitting in your minivan, playing your computer animated films for your children in the back seat, is it the animation that's entertaining you as you drive and listen? No, it's the storytelling. That's why we put so much importance on story. No amount of great animation will save a bad story.
I am, by nature, an honest person. I wear my emotions on my sleeve. There is no 'behind closed doors' with me.
Every movie has three things you have to do - you have to have a compelling story that keeps people on the edge of their seats; you have to populate that story with memorable and appealing characters; and you have to put that story and those characters in a believable world. Those three things are so vitally important.
Sure, they were simple desk lamps with only a minimal amount of movement, but you could immediately tell that Luxo Jr. was a baby, and that the big one was his mother. In that short little film, computer animation went from a novelty to a serious tool for filmmaking.
Computers don't create computer animation any more than a pencil creates pencil animation. What creates computer animation is the artist.
When I was a freshman in high school, I read a book about the making of Disney's 'Sleeping Beauty' called 'The Art of Animation.' It was this weird revelation for me, because I hadn't considered that people actually get paid to make cartoons.
Animation is the one type of movie that really does play for the entire audience. Our challenge is to make stories that connect for kids and adults.
We use shorts at the studio extensively to develop talent. I always love to give opportunities for young story people, animators, layout people something like that to take the next step up in their career and try things out.
The magic of Disneyland, walking through the tunnel underneath the train station to Main Street, it just transports you to other places and other times.
As a filmmaker, I'm very collaborative. I don't pretend to know everything that is needed to make a movie. What I like to do is get together with a group of people, starting with developing the story and bounce around ideas.
Sunday, for me, is all about being home with the family with no plans.
Car love is the sound of a throaty V-8 rumbling and revving, the acceleration throwing you back in the seat - especially when you get on a beautiful, winding road and the light's dappling through the trees.
I've often heard people say that managing creative people is the hardest thing in the world. 'They're never happy, they drive up the cost of things, blah blah blah.' I just manage people the way I always wanted to be managed. That is, to be creatively challenged, but never to be told what to do.
When you go into the theatre and the lights dim, you want to entertain people from beginning to end. You want them to be swept up in your story, on the edge of their seats, unable to wait to see what happens next, be blown away and afterwards just go, 'Wow!'
I can't tell you, as a parent, how it feels when the doctor tells you your child has diabetes. First off, you don't really know much about it. Then you discover there is no cure.
Look at the films of Walt Disney: 'Snow White' came out in February 1938, and I can't think of another film from that year that's watched as much. The same is true of 'Bambi,' 'Dumbo'... even, frankly, 'Toy Story,' which is probably watched more than any other movie of 1995.
'Cars' was about Lightning McQueen learning to slow down and to enjoy life. The journey is the reward.
I have motor oil running through my veins.
'Cars' is simply near and dear to my heart.
Fortunately for me, I'm married to an amazing woman - Nancy Lasseter - who is wise enough not to let me buy every car I want. If I was single, I would be living in a very small apartment and renting a warehouse full of cool cars.
Today, among little girls especially, princesses and the romanticised ideal they represent - finding the man of your dreams - have a limited shelf life.
I worry about kids today not having time to build a tree house or ride a bike or go fishing. I worry that life is getting faster and faster.
I quickly realized that this medium had a lot to offer someone like me. To do Disney-quality hand-drawn cartoons, you have to be a master of two art forms. Seriously, you have to be able to draw like a Leonardo da Vinci or a Michelangelo. But also you have to know movement and timing and control that through 24 frames a second.
I think 'Disney Infinity' is exciting. It's hard to even call it a video game, because it's so different. What excites me about this is how it's going to put more and more of what happens in the game into the hands of the user; it's up to them. You can play it to where everything's laid out for you.
The interstate highway system was built to get people from point A to point B as fast as possible. And they knocked down mountains and filled valleys and made everything nice and big and flat, and they bypassed every town.
Pixar has been compared to fine furniture makers who polish the backs of drawers - even if you don't see everything in a particular scene, you still feel that every little detail has been met.
Winnie the Pooh and his friends from the Hundred Acre Wood are among the most entertaining and beloved characters ever animated by Disney.
The greatest bad guys, you understand where they're coming from. They believe they're doing the right thing. Sometimes it's for greed, sometimes it's for other reasons, but they are what they call the center of good. They always believe they're doing the right thing.
Pixar's short films convinced Disney that if the company could produce memorable characters within five minutes, then the confidence was there in creating a feature film with those abilities in story and character development.
Walt Disney had always tried to get more dimension in his animation and when I saw these tapes, I thought, This is it! This is what Walt was waiting for! But when I looked around, nobody at the studio at the time was even halfway interested in it.
At Pixar, we've been huge fans of any new technology that makes the viewer experience of our movies better. Blu-ray is the best yet because the picture quality, especially for our movies, is unbelievable.
I was born in 1957, so when I was a kid, there wasn't anything called a video game. When 'Pong' came out, it was awesome.
Steve Jobs is like a brother to me and he's one of the founders of Pixar, and when the first iPad came out, I got one right away.
People who get into animation tend to be kids. We don't have to grow up. But also, animators are great observers, and there's this childlike wonder and interest in the world, the observation of little things that happen in life.
Every technology that comes into filmmaking is first a gimmick. Think about sound with 'The Jazz Singer' or the first colour or surround sound - it takes a while for filmmakers to understand how to use it.
Rotten Tomatoes is such a great website, in that it has one foot in the Internet world and one foot in the cinema world, and it keeps its grounding between them just perfectly.
I'm really proud of 'Cars.' 'Cars,' when it first came out, got probably the most mediocre reviews of a Pixar film.
True play is creativity.
Nobody pays attention to the way a person's shirt folds around his shoulder when they sit down, but if that shirt folded in an unusual way, you'd notice it.
If you've seen 'Spirited Away', 'Spirited Away' is set in a very, very Japanese sensibility. And so, to Japanese audiences, when Sen would walk up, the main character, and look at this big building with a flag on it with Japanese writing on it, everyone in Japan would know what that is.
A good part of my leadership skills is crafted from learning from experiences early in my career that were not positive experiences.
When you take something that's inert, and through motion, give it life, make it appear to be alive, living, breathing thinking and having emotions, that's animation. But when you take something that's live-action, and move a part of it, that's a special effect.
I always laugh at these companies that have these rules saying, 'You're only allowed to have this or that on your desk.' It's no fun to work at a place like that.