QUOTES by Randy Pitchford
Find most favourite and famour Authors from A.A Milne to Zoe Kravitz.
But it's only through joy and happiness that life has any value or purpose.
Quote by -Randy Pitchford
I have a lot of respect for those in medicine that are trying to extend our lives or help us when we're sick.
Quote by -Randy Pitchford
I've decided, because we have a short time here, that those of us that create joy and happiness, that's a really noble thing.
Quote by -Randy Pitchford
When I'm in line at the grocery store, I might pick up one of those tabloids. I might not even buy it. I'm just gonna sit there and read the headlines and chuckle at how stupid that stuff is, even though I'm reading it anyway.
Quote by -Randy Pitchford
Sometimes we do derive some entertainment when we 'appreciate' something, and sometime we feel something when we're moved. So a lot of game makers want challenge themselves with 'can I move someone?' or 'can I get them to respect me as an artist?'
Quote by -Randy Pitchford
Usually when we finish a game and we're at the end, we're sick of it. We want to put it in the box and be done with it. But with 'Borderlands,' it's actually become a productivity sink at Gearbox, because we're just having fun.
Quote by -Randy Pitchford
If you're successful, 'Blue Shift' has what many have called the most satisfying 'Half-Life' ending yet.
Quote by -Randy Pitchford
From a narrative perspective, 'Blue Shift' for the PC and 'Blue Shift' for the Dreamcast are very similar.
Quote by -Randy Pitchford
There are several cool cross-overs between 'Blue Shift,' 'Opposing Force' and 'Half-Life.' The plots are all designed to work nicely with themselves and the observant player will catch many cross-references.
Quote by -Randy Pitchford
Do something good, and people want that! Do something less good, and people want it a little less!
Quote by -Randy Pitchford
There's no trend lines that work in entertainment. You can break any trend line by offering value that we as consumers of content want.
Quote by -Randy Pitchford
The key is when we make mistakes, we want to be able to correct them and we also want to be able to learn from them so that we do not make the same mistake twice.
Quote by -Randy Pitchford
The philosophy at Valve and Gearbox is that if things can't be done better, they shouldn't be done at all.
Quote by -Randy Pitchford
Just as 'Half-Life' redefined the first person action game, 'Half-Life' for Dreamcast redefines what an extension of a great PC game to console should be.
Quote by -Randy Pitchford
I've only experienced it a few times where you get to have a thing that simultaneously gets some critical respect, some critical success, while also having sales success. Sometimes you get one or the other if you're lucky.
Quote by -Randy Pitchford
When we shipped 'Borderlands 2,' we didn't ship it with a plan of how the level cap was going to increase. We didn't have any software built or strategy in place.
Quote by -Randy Pitchford
No gamer, whether you've played 'Duke 3D' or you haven't, can play 'Duke Forever' without having experiences that surprise them.
Quote by -Randy Pitchford
I remember when I discovered The Beatles with music and The Beatles peaked before I was born and when I discovered them I felt really special.
Quote by -Randy Pitchford
I think the first things I did, I used to try to create digital versions of Dungeons & Dragons that would help me generate a character, that would roll the dice for me.
Quote by -Randy Pitchford
If you're going to take a risk, some people will like what you offer, and some definitely won't.
Quote by -Randy Pitchford
A mission to entertain the world is a good one because it's impossible to achieve.
Quote by -Randy Pitchford
There is always the person who's got to stand on the sandcastle, they must crush it.
Quote by -Randy Pitchford
If you're making entertainment on a grand scale, if you're reaching millions, there will be tens of thousands of people who absolutely hate us, and some percentage of those will take it upon themselves to let us known how they feel.
Quote by -Randy Pitchford
Demand alone might let a business case be created, but things driven by that will have a risk of being soulless. You need it being driven from both directions. You need the nexus between demand and creative passion that wants to make something.
Quote by -Randy Pitchford
Things that are created with passion tend to work out better than things that are assignments that we don't really want to do.
Quote by -Randy Pitchford
Why is 'Borderlands' different from every other game with respect to DLC? It's because we haven't really worried about what the past models are. We just thought about what would be fun for us to make and what there would be demand for if it were to exist.
Quote by -Randy Pitchford
Each scenario in 'Battleborn' is kind of like a TV episode, you can play them in any order, and each one has a beginning, middle, and end. And they are super replayable.
Quote by -Randy Pitchford
I have immense respect for Christopher Nolan for taking a character called 'Batman' - taking a comic book - and making people believe in him in a real world context.
Quote by -Randy Pitchford
You can polish and iterate and double down on what the magic was. You can make a much better thing. A much cleaner thing, a much more solid thing. And that's what 'Borderlands 2' is to 'Borderlands.'
Quote by -Randy Pitchford
As a creative, as an artist, I'm just excited when people want my stuff, and want to experience it.
Quote by -Randy Pitchford
If I have something that I've finished with, and someone else might find value in it, the idea of passing along for a price is a rational transaction. It exists in many aspects of our lives. But I do have to say that media is a different beast.
Quote by -Randy Pitchford
If we look at 'Borderlands,' I can't honestly say that there is anything about how well the game sold that I'm disappointed about.
Quote by -Randy Pitchford
A very important part of game development is testing - something that a lot of developers don't do.
Quote by -Randy Pitchford
I, personally, trust Valve. But I'm just saying, honestly, I think a lot of the industry doesn't.
Quote by -Randy Pitchford
With 'Duke Nukem Forever' it was a different level of commitment for me with reference to helping the creators be true to their vision. I've been able to enjoy this game as much as a fan as I am a part of the creative process, and that's a very rare and unique for me.
Quote by -Randy Pitchford
Up until 'Blue Shift,' 'Half-Life' characters were repeating, expendable entities. In 'Blue Shift,' important named partners will work with you over the course of several levels and objectives in order to overcome the hazards of the plot.
Quote by -Randy Pitchford
There are times when you can take yourself seriously and there are times when you can cut loose. It really depends on your goals and it depends on what you're promising the customer.
Quote by -Randy Pitchford
I did not acquire the franchise merely so people could experience 'Duke Nukem Forever.' That was, sort of, the toll to pay to give 'Duke Nukem' a chance at a future.
Quote by -Randy Pitchford
One of the neat things about Gearbox that I love is, we don't look at our designs as a totalitarian regime and we're all really happy to let designers and creators within the studio explore in our space.
Quote by -Randy Pitchford
Sometimes you stumble when you push yourself harder and you're trying to run faster or whatever. We forgive ourselves, pick ourselves up, and keep running. We don't cry and stop running because we skinned our knee.
Quote by -Randy Pitchford