Science-fiction cities in general, I think, are so hard to get right, because it's so easy to just play some cheesy music or do something that takes you right out of it, but 'Blade Runner' got it right, and I love that about the film.

For me, 'Blade Runner' is the best science-fiction film ever made.

As a filmmaker, the only way that I understand how to make a film is holistically.

Trying to make a movie like 'Warcraft,' and trying to do it in a unique way... you get killed by a death of 1,000 cuts.

One of the things I think is unique and signature about Blizzard is that whenever they do their games, and with 'Warcraft' in particular, they take the things they love and put a twist on it. They showed that heroes can come from the most unexpected places, and as a player, you can play as a hero, on all sides.

Fantasy films tend to skew towards what Tolkien fantasy was, which is that the humans, the Hobbits, and the cute creatures are the good guys, and everything that's ugly are the bad guys.

I have to work with the team at Blizzard and the producers on the film and convince them that, as a fan, I have a unique and hopefully entertaining way of taking people through the first contact story, which is really what sets up 'Warcraft' for everyone else.

I played lots of games, and I was a fan of gaming, so I was always looking for new games. I was also a science fiction and fantasy fan, growing up, in games and books and movies.

I think my sensibilities about storytelling and character just automatically come into play when I'm trying to work on any kind of narrative. For me, it doesn't really matter what the source of the narrative is. I will be looking for ways to make it into an intriguing story with empathetic characters.

I am absolutely of the videogames generation, starting on the Atari and Commodore 64 and the Amiga.

It took a generation of filmmakers who loved and were raised on comic books to make movies that you actually cared about and felt something for. I think that's absolutely the same with what's going on with videogame movies.

Be it a video game, comic book, or cheque book, the question always is, 'What story do you have to tell?'

You could make a film out of just about anything so long as there is a clear vision about the story.

I love games, and I feel they've been sold short shrift in films so far.

Games have always presented an opportunity to escape. But they are also an opportunity to go somewhere that you come to know well.

'Warcraft' has always had a far higher percentage of women players than a lot of other games. It has always been a very welcoming environment for women.

It felt very fresh to me, and it feels very contemporary - this idea that conflict's not being about good and evil and not necessarily being black and white. If you dig deep enough, you'll often find that people do things because they feel that they have to as opposed to because they are evil.

'Warcraft' by its very nature is epic in scale.

That's what I wanted to do... I wanted to make a great film that just happened to be based on a video game.

One of the things my dad always said is that it's O.K. to do one for you and one for them. He taught me a lot of things, but that's certainly one of the many that I took to heart.

It's always nerve-racking, showing your parents things you've been working on.

I don't want to build on someone else's legacy. I wanted to establish my own thing.

'Warcraft' is going to be a period of my life I treasure and loathe at the same time.

I love my work, but I don't like being in the spotlight. I was never going to be an actor, that's for sure.