The thing I find frustrating about rock music is, how different can you make an acoustic drum kit sound, an electric guitar and vocals?

I'd like to do some crazy art installations and design some weird synthesizers and work with other people and make some fun stuff for a bit. Maybe tap into virtual reality stuff or maybe write another record... We'll see.

I've never been a rap guy, I don't really know that much about rap music, to be honest. I like it, but I think what really happened was just my music seems to work so well with rap music.

What it is now is basically I'll sit on my computer; I basically kind of play the computer as an instrument, I guess you could say. I guess I play the Mac.

I used to never feel pressure to be creative; it's always just been a fun thing. And then suddenly, it's my job, and people are asking, 'Where's the record?'

Back in the day, I had this fluoro pink hoodie that I thought was the coolest thing ever. Left it at a party and never saw it again. Probably the best thing that could have happened.

I think at first the Flume project really started out as an online thing. I used Facebook and SoundCloud, and I think we got lucky because it felt like a bit of a golden age of those social media platforms. So I managed to create quite a solid fan base online.

I find that if I interact more, the crowd gets way more into the music. We also have a full live show happening, and I have lighting crew that travels around with me. We've got this Infinity Prism thing, which is lots of fun. It's an optical illusion device that we carry around.

I feel like I need to continuously keep evolving and moving.

The goal was always to do something that felt human but was 100 percent electronic.

For me, I would prefer to not have my face on the album cover. I don't mind being in the public, but it's just not really my personality, and it's not really why I'm into this. I like making art, and that's it. I don't really want to be a celebrity, seriously. I like my privacy.

I was nine, and I was shopping in a supermarket with my dad. There was this cereal, and it had a special promotion with a CD inside the box that had a really simple music-making program on it. I got it, and that opened my mind to being able to make music on a computer and seeing all the different layers.

I did a few DJ gigs at empty clubs, sort of as a warm-up set before Flume was a thing. I did one when I got big enough, and I had five friends come down, and they were the only ones dancing. That was one of my earliest ones. I was super nervous.

The music I was making for people not to dance to was the one they were dancing to.

I struggled with the pressure of having the successful record after the first record. Second album syndrome. I'm living proof; it's very real. It was like a psychological battle to be creative. I used to never feel pressure to be creative; it's always just been a fun thing. And then suddenly it's my job, and people are asking, 'Where's the record?'

Along with 'Free,' where I sing quite a bit, there are additional songs on 'Skin' where you can hear my voice in the background - lots of 'oohs' and 'aahs.' But more often than not, I use my vocals to prompt other rappers and singers to feel calmer, better, bolder.

It was a difficult second record. I had moments where I couldn't write; had moments where I was writing lots. It was just a massive learning process for me.

What it is now is basically, I'll sit on my computer; I basically kind of play the computer as an instrument, I guess you could say. I guess I play the Mac. And how it works is, say - I have a program called 'Ableton Live.' And, you know, you'll open it up, and it's just blank. There's nothing there. And then you start.

I'm a huge fan of Flying Lotus. I like The XX's stuff.

I think it would be nice to see more of an open culture to different music.

There's a lot of creativity in the industry, but I don't necessarily think that the most creative DJs or producers are always the biggest ones.

I was an avid Pokemon card collector.

I want to be creative in as many different environments as possible, whether it's doing film scores, writing for TV ads or video games - all sorts of stuff, as long as it requires writing music.

I'm just trying to work out how to write music now, because I've never had the opportunity where my number-one priority is writing music. I don't know how my brain works yet.