My dad is in Mississippi. He exited the Navy and made a ton of money as an entrepreneur.

The first game I remember being ridiculously passionate about was Super Mario Bros. 2. It was the first game where you could play as Princess Peach. It wasn't just a game where the boys had their adventure. Peach was in the game and she was so powerful there.

The truth is, the game industry is a really incredibly difficult place for women to work.

In some ways, the real damage of Gamergate is pushing the public's idea of sexism so far to the extreme, that changes in the professional sphere seem unimportant.

The truth is, the sexist behaviour that really holds women in games back doesn't come from the moustache-twirling cartoon villains of Gamergate. It's the sexist hiring practices of our journalistic institutions. It's the consistently over-sexualised designs we see.

Gamergate isn't the problem - it's a symptom of an industry that is deeply sexist and unable to understand it.

In software engineering, we have the term 'technical debt.' When you don't do a job correctly, unaddressed problems become harder and harder to solve.

GamerGate has had an almost indescribable toll on my family.

I don't want to be a hardware engineer. That seems like a terrible job.

What's the fundamental problem that VR solves better than anything? To me it's straightforward. It's story. VR tells stories better than any medium.

Something that's hard for me, I remember being a child in the '80s and looking at this field. It was a field I wanted very much to go into, but I didn't see people who looked like me working in video games. You can't really be it if you can't see it.

The public will forgive you almost anything if you're honest about it.

The real question is whether or not the communities that rule the Internet can make their spaces safer for users, especially women and minorities.

The Internet has done so much for so many. It allows women and minorities to have access to education, training, and information that sometimes isn't available to them for whatever reason.

I don't regret standing up to Gamergate at all.

I look at my own party, and I see that we've taken this technocratic, academic, elitist liberal class philosophy as far as it can go, and we got our butts kicked - and I don't know what else to do other than get involved myself.

The Democratic Party tends to have this hypereducated ruling-class mentality, and we need to realize that's not making us connect with a lot of voters.

I've rarely talked about Obama's share of the blame for the rise of the alt-right and Gamergate.

I still quite enjoy watching Fox News because I think it makes me think through my arguments and make sure I'm on the right side.

In politics, I am facing a lot of structural sexism.

With my company, Giant Spacekat, I was very angry about the lack of games that portrayed women positively in the video game industry, so I launched my own studio, gave a lot of very talented women jobs, and we made some of the most awesome, empowering games in the business.

I grew up listening to Rush Limbaugh and Sean Hannity, and it took me getting out into the real world and understanding what I faced as a woman in my career to really open up my eyes.

I was adopted into an extremely right-wing religious family.

I think what a lot of women in the game industry saw with Gamergate is they saw if they came forward, help was not going to come.