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Many Japanese families moved to Taiwan during the occupation. Then, when the war ended, they were forced to move back. And at the macro level, the Taiwanese had every reason to cheer when the Japanese left. The Japanese military could often be incredibly brutal. The Taiwanese lived as second-class citizens on their own land.
Gene Luen Yang
With my own comics, I try hard to get the vision in my head onto paper, to have one match the other as closely as possible. With the 'Airbender' comics, I'm working with someone else's vision, an already-established vision. I want to stay true to what's come before.
'Avatar: The Last Airbender' creators Mike DiMartino and Bryan Konietzko have, along with their team, painstakingly planned out the Avatarverse.
'Avatar: The Last Airbender' is, to my mind, the greatest American animated series ever produced. The characters lived and breathed.
As I was researching, I was struck by how similar the Boxers were to Joan of Arc. Joan was basically a French Boxer. She was a poor teenager who wanted to do something about the foreign aggressors invading her homeland.
Nobody really knows for sure how the Boxer Rebellion started. It began among the poor, and the history of the poor is rarely written down.
My brain subconsciously limits itself to panel compositions that my hand can actually draw.
Dichotomies are an inherent part of comics, aren't they? Comics are both pictures and words. They blend time and space. Many feature characters with dual identities like Bruce Wayne/Batman. Cartoonists also tend to live dichotomous lives because many of us have day jobs.
Carl Barks and Don Rosa are two of my favorite cartoonists ever.
The most labor-intensive part of putting together a comic is the drawing.
I have a fairly limited drawing style. I'm not like my friend Derek Kirk Kim, who can pretty much change his style at will. My drawing style can handle some of my stories, but not all of them.
'The Green Turtle' wasn't all that popular. He lasted only five issues of Blazing Comics before disappearing into obscurity.
For 'Boxers and Saints', the tension between Eastern and Western ways of thinking was very personal for me, and I needed to control every aspect.
When you work with somebody else, you automatically get a mixed voice. You hope it will benefit the story. But you don't know what the result will be.
There's something about the intimacy of comics that gives you a false bravado; you don't always consider the consequences.
Writing, for me, is very inspiration-dependent. And inspiration can be a jerk.
At any comic book convention in America, you'll find aspiring cartoonists with dozens of complex plot ideas and armloads of character sketches. Only a small percentage ever move from those ideas and sketches to a finished book.
When I first started making comics, I was living with a bunch of guys, old college friends. We had this deal. At the end of each day, they would ask me how far I'd gotten on my comic. And if I hadn't made my goals, they were supposed to make me feel really bad about myself. They happily obliged.
Going from idea to production is a huge hurdle. It took me a while to overcome it. It's basically all about self discipline, right?
When you work on a pre-existing character, when you end up getting invited to be part of a legacy character like Superman, I don't feel like it would be true to the character if all I did was go in looking to express my own voice.
When I work on my own stuff - and I think this is true for anybody - but when you work on something that you just completely own, you are trying to stay as true to your own storytelling voice as you can.
It's a big deal to reveal your friend's deepest truth, your friend's deepest secret. And for all of us, when we do these big things, there's a complexity of motivation that comes behind that decision.
Superman is such an old character. He's an old character with this huge legacy behind him. And one of the awesome things about the fact that he's been around for these decades is that he's gone through these different phases.
I took a Logo programming class in fifth grade. Logo is a language specifically designed for the classroom environment. It was basically doodling through words.