If you put smart creative people in a room together, great things are possible.

If you put smart creative people in a room together, great things are possible.

We're basically responsible for making sure you have a great time. If you buy a Blizzard game, we want that to be a great experience.

We're basically responsible for making sure you have a great time. If you buy a Blizzard game, we want that to be a great experience.

We're definitely thrilled that so many people around the world were excited to pick up their copy of 'Diablo III' and jump in the moment it went live.

We're definitely thrilled that so many people around the world were excited to pick up their copy of 'Diablo III' and jump in the moment it went live.

There is another person on the other end of the chatscreen. They're our friends, our brothers and sisters, our sons and daughters. Let's take a stand to reject hate and harassment. And let's redouble our efforts to be kind and respectful to one another. And let's remind the world what the gaming community is really all about.

There is another person on the other end of the chatscreen. They're our friends, our brothers and sisters, our sons and daughters. Let's take a stand to reject hate and harassment. And let's redouble our efforts to be kind and respectful to one another. And let's remind the world what the gaming community is really all about.

Of course, we create a lot of heroes. But the real intention of that is to make the player feel like a hero in all of our games.

Of course, we create a lot of heroes. But the real intention of that is to make the player feel like a hero in all of our games.

A lot of the successful Blizzard games that you know actually grew out of failed projects. That was the case with 'World of Warcraft.' We canceled a project and decided to work on that one.

A lot of the successful Blizzard games that you know actually grew out of failed projects. That was the case with 'World of Warcraft.' We canceled a project and decided to work on that one.

2013 is going to be a very important year for eSports. We see this as the beginning.

2013 is going to be a very important year for eSports. We see this as the beginning.

What's really interesting is when you see players using tactics or combinations of units that we'd never even thought of.

What's really interesting is when you see players using tactics or combinations of units that we'd never even thought of.

'Starcraft' was never designed to support multi-byte languages. In order to support more complicated languages like Korean or Chinese, you need two bytes of storage and 'Starcraft' only had one byte.

'Starcraft' was never designed to support multi-byte languages. In order to support more complicated languages like Korean or Chinese, you need two bytes of storage and 'Starcraft' only had one byte.

I think at one point there were three television channels showing 'Starcraft' tournaments in South Korea. We were so unprepared for its success.

I think at one point there were three television channels showing 'Starcraft' tournaments in South Korea. We were so unprepared for its success.

We looked at the sales of 'Warcraft III,' which at the time was the bestselling PC game of all time, and we said, 'That's got to be our ceiling.' We were wrong.

We looked at the sales of 'Warcraft III,' which at the time was the bestselling PC game of all time, and we said, 'That's got to be our ceiling.' We were wrong.

A lot of games that preceded 'Warcraft' made the assumption that this type of game wouldn't appeal outside the hard-core audience, so that's what they targeted. We thought this type of game could appeal to more people if we made it easier to use.

A lot of games that preceded 'Warcraft' made the assumption that this type of game wouldn't appeal outside the hard-core audience, so that's what they targeted. We thought this type of game could appeal to more people if we made it easier to use.